Tuesday, April 24, 2012
Monday, April 16, 2012
+ finally replace spline render with linear for connection
+ add delete node option
+ add multiple input type for inputs of nodes
+ add lighting functionality node (diffuse, specular, ... )
+ add code tab for generated shader file check
+ fix some bug about input type check
+ fix some resolve result of each node bug
thanks every one for pushing me forward !
Posted by Saeid Gholizade at 10:25 AM
Monday, April 9, 2012
+ add all operators ( + - * / . )
+ add lighting functions/nodes ( ambient, diffuse, specular , ...)
+ add predefine variable of surface shader
+ remove computing result and just use command of nodes !
* working on multi type for inputs
hope you looking forward of this !
Posted by Saeid Gholizade at 10:54 AM
Monday, April 2, 2012
the first shader that generated with my VRSL (don't have a name yet ! ) tool !
latest update :
+ each node have a command that determine how it works
+ generator can check the depth of infinite depth node connection
+ add some operator for mathematical functionality
+ some bugfix about far depth connection
weekly report #02
Posted by Saeid Gholizade at 1:46 PM