Tuesday, April 24, 2012
my VRSL ( don't have a name yet ) weekly report #05
my VRSL (don't have a name yet ) weekly report #05
i don't know why i call it weekly but it makes me schedule,
+ finally after all these 10 days it has the save/open scene feature ( now you can make your shader then save it to a XML file and reload it later )
it is very hard to convert those connection between nodes to just a text (xml) file, then reload it as it be earlier, but if i can make it this far i hope i can finish it )
Monday, April 16, 2012
my VRSL weekly report #04
+ finally replace spline render with linear for connection
+ add delete node option
+ add multiple input type for inputs of nodes
+ add lighting functionality node (diffuse, specular, ... )
+ add code tab for generated shader file check
+ fix some bug about input type check
+ fix some resolve result of each node bug
thanks every one for pushing me forward !
Monday, April 9, 2012
my VRSL weekly report #03
it seems that the structures are go fine and i add more functionality to it !
+ add all operators ( + - * / . )
+ add lighting functions/nodes ( ambient, diffuse, specular , ...)
+ add predefine variable of surface shader
+ remove computing result and just use command of nodes !
* working on multi type for inputs
hope you looking forward of this !
+ add all operators ( + - * / . )
+ add lighting functions/nodes ( ambient, diffuse, specular , ...)
+ add predefine variable of surface shader
+ remove computing result and just use command of nodes !
* working on multi type for inputs
hope you looking forward of this !
Monday, April 2, 2012
my VRSL weekly report #02
the first shader that generated with my VRSL (don't have a name yet ! ) tool !
latest update :
+ each node have a command that determine how it works
+ generator can check the depth of infinite depth node connection
+ add some operator for mathematical functionality
+ some bugfix about far depth connection
weekly report #02
Friday, March 16, 2012
A new Great Beginning !
after a long time that i wish to create something like this, i start it finally !
this is the starting prototype of my visual Renderman Shading Language editor, i want to make this as a multi platform tools and i am writing it on java,
i wish i can make it as what i planed, tell me your suggestion about it !
thank you !
Thursday, June 30, 2011
my latest Resume !
Download From Here !
Hello
Hello
I’m Saeid Gholizade
+989126445531
Skills
Technical Artist, Programmer, R&D Specialist, Tool Developer, VFX Artist, Shader Writer, Character TD, Lighting TD, Composite, Game Design
Experience
2003 - 2004
SiahGhalam e’ Shargh
- Amir & Aye (Animation), Modeling, Rig, Skin, Tool Development
- AmirArsalan (PC Game-Canceled), Modeling, Rig, Skin, Tool Development
2004-2006
TGT Game Studio
- Dr Nano (Animation), Everythings
- Legend of NewRooz (PC Game ), Lead Programmer, GamePlay Design, Ai, UI programming
- Moghavemat (PC Game), Lead Programmer, GamePlay Design, Ai, UI programming, Tool Development
2005-2008
Persian Dreams
- Shuguli (Animation) Particle Effect
2008-2010
APW Studio
- Defenders(PC Game), Technical Director, Lead Programmer, R&D, Tool Developer, GamePlay Design
2011
Didar VFX
- Balaban (Featured Film), VFX Supervisor, TD, Lighting TD, Composite
- Time Bandits(Featured Film - stereoscopic Conversion preproduction), TD, Composite
2011-Present
RaiAvin
- Black Gold, (Game Intro Animation) ,Modeling, Tool Developer, R&D
- LinaLulei (TV Commercial), Modeling, Rig, Animate, Lighting TD, Render, Composite
- Alvan v1 (TV Commercial), Lighting TD, Render, Composite
- Alvan v2 (TV Commercial), Lighting TD, Render, Composite
- Jamshid (Animation – Work in Progress), TD, Composite
- Jashn Khane Cinema Announcement . TD, Composite
- Fajr Film Festival (Short Clip) TD, Composite
- Panjer ( musical Animation ),VFX Artist, Composite
- Cheragh ( musical Animation ),VFX Artist, Composite
- Cinnagen Commercials 1 , Generalist, Lighting TD, Composite
- Cinnagen Commercials 2 , Generalist, Lighting TD, Composite
2011-Present
Wooden Wings
- Mr.Head : The Boy Next Door (Android & iOS Game – Work in progress), Game Designer, Programmer,
- The Lock (Android & iOS Game – Work in progress), Game Designer, Programmer
- WindyFall (iOS Entertainment App), R&D
- Honey Bunny Photo Booth (Kids Photo App)
2013-2014
Bearded Bird
- Parvaneh : Legacy of the Light‘s Guardians (PC Game ), Lead 3d Artist, Vfx Artist, Technical Artist
- The Great Raid (Mobile Game ), Lead Programmer, Tool Developer
2010-Present
Personal Experience and Study
- Shape Swift (Mobile Game , ios, android), Game design, Programmer, Artist
- Makeup Girls (Mobile Entertainment App, ios, android), Design, Programmer, Artist
- LinaCup (Java Mobile Game), Programmer
- Ragnavard (Java Mobile Game), Programmer, Producer, Executive Producer
- Developing Lots of Plugins for Maya
- Writing A Tool For Making a RenderMan Shader With Node Base Graph
- RiverTool (Unity Asset), programmer
- Xsheet Animation (Unity Asset), programmer
- Collision Maker (Unity Asset), Programmer
- 2D Platform Builder(Unity Asset), Programmer
- uiflow Designer (Unity Asset), Programmer
Education
- Degree in Computer Software
- Associated Degree in Computer Software
Awards
- Best Graphic in 3d Department (Parvaneh : Legacy of the Light‘s Guardians)
Proficiency
- Softwares : Maya, SoftImage, RenderMan, Arnold, MentalRay, Nuke, Fusion, AfterEffect, Cinema4D, Houdini, Zbrush, RealFlow, PhotoShop, Unity ,Unreal Engin(Tools Are Not The Matters )
- Programming Language: C++, C#, Java, iOS Objective C, Android Java, Borland Delphi, HLSL(DirectX Shader), RSL(Renderman Shader) ,Syntaxes are not The Matters
- Programming Content:Core Programing, AI Programing, Tool Programing
Monday, May 23, 2011
Balaban Reel !
this is a reel of vfx shot of a featured film named "Balaban"
Sunday, February 28, 2010
This is an idea for maya , a content browser (not completed )!
here is a content browser for maya ,it doesn't completed yet but it will be complete soon ,it will has some search and filtering feature and ....
Ken's full leg rig like animation mentor , But ...!
the different between this and mentor one is the mentor has some attribute with number adjustment but this has handle !
This is my first experience in Maya script !
this is my first experience in maya script !
this is my last Demo ReeL !
this is my last Demo Reel
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