Tuesday, April 24, 2012
my VRSL ( don't have a name yet ) weekly report #05
my VRSL (don't have a name yet ) weekly report #05
i don't know why i call it weekly but it makes me schedule,
+ finally after all these 10 days it has the save/open scene feature ( now you can make your shader then save it to a XML file and reload it later )
it is very hard to convert those connection between nodes to just a text (xml) file, then reload it as it be earlier, but if i can make it this far i hope i can finish it )
Monday, April 16, 2012
my VRSL weekly report #04
+ finally replace spline render with linear for connection
+ add delete node option
+ add multiple input type for inputs of nodes
+ add lighting functionality node (diffuse, specular, ... )
+ add code tab for generated shader file check
+ fix some bug about input type check
+ fix some resolve result of each node bug
thanks every one for pushing me forward !
Monday, April 9, 2012
my VRSL weekly report #03
it seems that the structures are go fine and i add more functionality to it !
+ add all operators ( + - * / . )
+ add lighting functions/nodes ( ambient, diffuse, specular , ...)
+ add predefine variable of surface shader
+ remove computing result and just use command of nodes !
* working on multi type for inputs
hope you looking forward of this !
+ add all operators ( + - * / . )
+ add lighting functions/nodes ( ambient, diffuse, specular , ...)
+ add predefine variable of surface shader
+ remove computing result and just use command of nodes !
* working on multi type for inputs
hope you looking forward of this !
Monday, April 2, 2012
my VRSL weekly report #02
the first shader that generated with my VRSL (don't have a name yet ! ) tool !
latest update :
+ each node have a command that determine how it works
+ generator can check the depth of infinite depth node connection
+ add some operator for mathematical functionality
+ some bugfix about far depth connection
weekly report #02
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